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- on mouseDown
- repeat while the stillDown
- if rollOver(19) then
- set the castNum of sprite 19 to 19
- else
- set the castNum of sprite 19 to 4
- end if
- updateStage()
- end repeat
- end
-
- on mouseUp
- if rollOver(19) then
- set the castNum of sprite 19 to 4
- updateStage()
- go("19")
- end if
- end
-